Flubs, the Fool

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Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence392 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8
Fast mana3
Mana rocks6
Land ramp16
Other acceleration2
Treasure generators2
Commander Draw Engine+10
Draw engines2
Cantrips & burst draw6
Recursion4
Value engines3
Artifact/enchantment removal1
Spot removal9
Graveyard hate1
Protection2
Mana Acceleration+15
Fetchlands3
Premium utility lands2
Utility lands4
Taplands1
Basic lands3
1 Combo(s) Detected (Consistency: 26%)+15
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10
Combo pieces2
Synergy pieces2
Win conditions2
Combat threats1
Token generators1
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3

0.7 above Bracket 2 ceiling (5)

1.3 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Graveyard (Commander)1 cards

Commander uses the graveyard as a resource.

Burn8 cards

8 damage dealers. Burn opponents down with direct damage.

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Combos1 total

  • 2-card combo · 1
  • +