Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(392 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks6
Land ramp16
Other acceleration2
Treasure generators2
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Draw engines2
Cantrips & burst draw6
Recursion4
Value engines3
Spot removal9
Artifact/enchantment removal1
Graveyard hate1
Protection2
Mana Acceleration (28 sources)+15ⓘ
Fetchlands3
Premium utility lands2
Utility lands4
Taplands1
1 Combo(s) Detected (Consistency: 26%)+15ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces2
Synergy pieces2
Win conditions2
Combat threats1
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Speed96Mana base75Consistency66
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.