Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(374 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Land ramp2
Other acceleration3
Treasure generators1
Tutors2
Draw engines6
Recursion3
Spot removal7
Graveyard hate1
Protection4
Two-Color Mana Base (no fixing needed)+7ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands9
3 Combo(s) Detected (Consistency: 64%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
1 extra turn effect+5ⓘ
Combo pieces6
Synergy pieces5
Win conditions1
Combat threats4
Token generators2
Reanimation1
Mass reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats95Mana base75Speed59
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Elf Tribal21 cards
21 elf creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Druid Tribal10 cards
10 druid creatures detected. Tribal synergies can create powerful board states.