Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(482 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana dorks1
Land ramp5
Treasure generators3
Tutors2
Draw engines7
Cantrips & burst draw1
Recursion2
Value engines2
Spot removal7
Artifact/enchantment removal2
Board wipes2
Edict effects1
Protection2
Fetchlands4
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands3
5 Combo(s) Detected (Consistency: 66%)+37ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 4 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+12ⓘ
Combo pieces8
Synergy pieces7
Win conditions3
Combat threats3
Sacrifice outlets1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Threats98Mana base90Interaction64
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.