Toph, Earthbending Master

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Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence415 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Heavy Curve−10
Fast mana6
Mana rocks1
Land ramp13
Other acceleration2
Tutors2
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines11
Spot removal2
Protection5
Mono-Color Powerhouse Lands (4)+16
Mana Acceleration+12
Fetchlands1
Premium utility lands1
Utility lands8
Taplands1
Basic lands1
6 Combo(s) Detected (Consistency: 60%)+40
Combat Damage Synergy: token swarm strategy, 6 token doublers, 2 haste enablers, 5 evasion enablers, aristocrats engine+25
Combo pieces8
Synergy pieces4
Win conditions1
Combat threats1
Token generators2
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.0 → Bracket 4
Game changers 7
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters24 cards

24 counter synergies. Grow your creatures over time for massive threats.

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Stompy / Big Mana16 cards

16 high-impact creatures. Ramp into massive threats that dominate the board.

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Blink/Flicker14 cards

14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos6 total

  • 3-card combos · 6
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