Commander
3.1±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(161 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Land ramp1
Other acceleration1
Treasure generators2
Draw engines2
Cantrips & burst draw1
Value engines5
Spot removal4
Board wipes2
Protection4
5 Combo(s) Detected (Consistency: 26%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 haste enablers, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces6
Win conditions3
Drain effects2
Token generators1
Group slug1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats90Mana base70Speed44
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron26 cards
26 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.