Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(421 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks10
Mana dorks1
Land ramp3
Other acceleration1
Treasure generators1
Draw engines10
Cantrips & burst draw1
Recursion1
Value engines3
Counterspells2
Spot removal6
Board wipes3
Stax & hate1
Protection2
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands8
Premium utility lands3
Utility lands7
Taplands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 evasion enablers+25ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combo pieces2
Synergy pieces12
Combat threats2
Drain effects3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats91Mana base84Speed82
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.