Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(370 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks2
Mana dorks7
Land ramp8
Other acceleration4
Tutors3
Draw engines4
Cantrips & burst draw1
Recursion1
Counterspells1
Spot removal4
Artifact/enchantment removal1
Graveyard hate2
Board wipes1
Stax & hate1
Protection5
Mono-Color Powerhouse Lands (5)+17ⓘ
Mana Acceleration (26 sources)+15ⓘ
Fetchlands3
Utility lands7
Basic lands1
Forest+23
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 haste enabler+25ⓘ
Synergy pieces2
Combat threats2
Token generators3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.3 (Bracket 3)+Game Changers→ Bracket 4
Speed94Mana base85Threats65
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Storm (Commander)1 cards
Commander rewards casting many spells in a single turn.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.