Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(471 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks5
Treasure generators2
Tutors2
Draw engines12
Cantrips & burst draw10
Wheels1
Value engines3
Counterspells3
Spot removal6
Artifact/enchantment removal2
Board wipes1
Stax & hate1
Protection6
Fetchlands1
Dual & shock lands8
Premium utility lands3
Utility lands5
Taplands5
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 4 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combo pieces2
Synergy pieces2
Win conditions2
Combat threats3
Sacrifice outlets1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Consistency92Interaction86Mana base83
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.