Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(235 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks15
Land ramp3
Other acceleration3
Treasure generators4
Draw engines2
Cantrips & burst draw11
Recursion2
Value engines1
Counterspells4
Spot removal4
Board wipes2
Mana Acceleration (26 sources)+15ⓘ
Two-Color Mana Base (no fixing needed)+11ⓘ
Fetchlands1
Premium utility lands2
Taplands4
Combat Damage Synergy: token package+3ⓘ
Synergy pieces1
Combat threats2
Sacrifice outlets1
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Speed86Mana base75Consistency53
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.