Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(443 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks2
Mana dorks2
Land ramp3
Other acceleration3
Tutors2
Draw engines3
Cantrips & burst draw1
Wheels2
Value engines2
Counterspells2
Spot removal3
Land destruction1
Stax & hate1
Edict effects1
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands6
Dual & shock lands10
Premium utility lands2
Utility lands1
2 Combo(s) Detected (Consistency: 56%)+23ⓘ
Combo pieces2
Win conditions1
Combat threats2
Sacrifice outlets2
Reanimation5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base97Speed80Threats72
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron7 cards
7 equipment/auras. Stack these on your commander for one-shot commander damage kills.