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HomeExplore decksCommanders
UBG

frog

viaMoxfieldMoxfield·9 views·4h ago

Power level

2.6±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence140 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana dorks5
Land ramp6
Other acceleration2
Tutors2
Draw engines6
Cantrips & burst draw6
Scry & Surveil2
Recursion1
Value engines2
Synergy support1
Artifact/enchantment removal2
Spot removal7
Graveyard hate1
Stax & hate3
Protection5
Soft interaction1
Mana Acceleration+4ⓘ
Premium utility lands2
Utility lands1
Taplands4
Basic lands3
Synergy pieces5
Win conditions2
Combat threats6
Sacrifice outlets2
Drain effects1
Token generators1
Enablers10

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1

1.6 above Bracket 0 ceiling (1)

0.4 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes3 total

VoltronCore (18 cards)

This deck equips or enchants the commander to deal commander damage.

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Go-Wide / WeeniesCore (12 cards)

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Enchantments MatterMinor (4 cards)

4 enchantment synergy cards. The deck leverages enchantments for incremental advantage.

,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power1.0→2.6+1.6
BracketB1→B1

Vectors

Velocity
22→58
+36
Consistency
0→49
+49
Interaction
26→38
+12
Efficiency
0→50
+50
Lethality
48→56
+8

Card Changes

Added (46)

Removed (5)