Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(237 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp1
Other acceleration1
Treasure generators4
Draw engines2
Cantrips & burst draw1
Recursion6
Value engines2
Spot removal5
Artifact/enchantment removal1
Board wipes4
Stax & hate1
Protection2
Two-Color Powerhouse Lands (4)+11ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands12
Taplands2
Combat Damage Synergy: token swarm strategy, 4 extra combats, 3 haste enablers, aristocrats engine+25ⓘ
Synergy pieces6
Win conditions3
Combat threats3
Drain effects1
Token generators1
Reanimation4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats83Mana base80Interaction59
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.