Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(234 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks7
Mana dorks1
Other acceleration1
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw7
Wheels1
Recursion6
Value engines5
Spot removal9
Stax & hate2
Protection2
Other1
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands10
Premium utility lands17
Utility lands3
Other1
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 2 evasion enablers, 2 damage multipliers+22ⓘ
Synergy pieces6
Win conditions3
Combat threats13
Drain effects1
Reanimation3
Extra turns1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base96Threats82Consistency69
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.