Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(443 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Land ramp13
Other acceleration1
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw1
Recursion5
Value engines2
Spot removal5
Board wipes4
Stax & hate1
Protection1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands8
Dual & shock lands3
Premium utility lands1
Utility lands11
Taplands2
3 Combo(s) Detected (Consistency: 60%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces12
Win conditions2
Token generators1
Group slug1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats95Mana base91Consistency81
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Landfall14 cards
14 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.