Commander
4.2±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence281 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks3
Mana dorks2
Land ramp5
Other acceleration2
Commander Synergy+1ⓘ
Draw engines5
Cantrips & burst draw3
Recursion3
Value engines9
Synergy support2
Artifact/enchantment removal2
Spot removal5
Graveyard hate1
Two-Color Mana Base+11ⓘ
Mana Acceleration+4ⓘ
Two-Color Powerhouse Lands+1ⓘ
Dual & shock lands2
+6
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+12
+12
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces25
Combat threats3
Sacrifice outlets2
Drain effects4
Enablers2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Lifegain36 cards
36 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
+1/+1 Counters10 cards
10 counter synergies. Grow creatures over time for massive threats.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.