Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(364 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana8
Mana rocks2
Mana dorks1
Other acceleration4
Tutors1
Draw engines5
Cantrips & burst draw5
Value engines1
Spot removal8
Artifact/enchantment removal1
Board wipes4
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (17 sources)+7ⓘ
Utility lands3
Taplands1
Basic lands1
Mountain+33
5 Combo(s) Detected (Consistency: 51%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 3 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces9
Synergy pieces1
Win conditions3
Combat threats3
Sacrifice outlets1
Token generators9
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats98Mana base70Interaction63
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Goblin Tribal12 cards
12 goblin creatures detected. Tribal synergies can create powerful board states.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.