Commander
5.7±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(406 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks1
Land ramp1
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines2
Counterspells2
Spot removal4
Graveyard hate1
Board wipes1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands10
Dual & shock lands7
Premium utility lands12
Utility lands3
Taplands1
Combat Damage Synergy: token package, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces3
Win conditions3
Combat threats4
Sacrifice outlets2
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base98Speed81Threats74
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Storm17 cards
17 storm synergies. Chain spells for exponential value.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Cycling8 cards
8 cycling cards. Smooth draws while triggering cycling payoffs.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.