Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(351 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks9
Land ramp4
Tutors2
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines1
Spot removal9
Artifact/enchantment removal1
Board wipes1
Protection2
Two-Color Mana Base (no fixing needed)+11ⓘ
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands2
Utility lands4
Taplands7
Combat Damage Synergy: token swarm strategy, 8 tribal lords, 2 evasion enablers+25ⓘ
2 Combo(s) Detected (Consistency: 60%)+24ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats5
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats88Speed82Mana base75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal30 cards
30 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal11 cards
11 druid creatures detected. Tribal synergies can create powerful board states.