Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines—,
High confidence(341 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Mana rocks4
Land ramp2
Other acceleration1
Other1
Draw engines15
Cantrips & burst draw3
Wheels1
Value engines9
Control Strategy Bonus (16.3 interaction cards)+30ⓘ
Spot removal10
Graveyard hate1
Board wipes1
Stax & hate10
Protection4
Dual & shock lands1
+4
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
Taplands10
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+5
+8
+6
7 Combo Families (7 lines, Consistency: 40%)+38ⓘ
Tempo Control (lockout lethality)+10.3ⓘ
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces13
Synergy pieces1
Win conditions1
Combat threats4
Token generators1
Extra turns2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats92Consistency80Interaction80
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✓
Extra turns (1)
✕Mass land denial — none
Themes5 total
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stax (Commander)9 cards
This deck uses resource denial and disruption to slow opponents down.
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