Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(371 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp1
Other acceleration4
Tutors7
Draw engines7
Cantrips & burst draw6
Recursion2
Counterspells2
Spot removal2
Graveyard hate1
Board wipes3
Stax & hate1
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands9
Taplands5
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Combo pieces1
Synergy pieces2
Win conditions1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency90Mana base89Interaction66
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Artifacts Matter28 cards
28 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.