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HomeExplore decksCommanders
WRG

Seventh Heaven

viaMoxfieldMoxfield·Updated 8h ago·27 views·

Power level

5.2±0.8
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence357 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks1
Mana dorks1
Land ramp4
Other acceleration1
Other1
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors6
Draw engines2
Cantrips & burst draw4
Recursion4
Artifact/enchantment removal1
Spot removal6
Board wipes3
Stax & hate2
Protection4
Soft interaction1
Other3
Fetchlands2
Dual & shock lands6
Premium utility lands4
Utility lands9
Taplands8
Basic lands3
Other7
Combat Damage Synergy+20ⓘ
Tempo Control+10.2ⓘ
Commander Synergy+1ⓘ
Synergy pieces6
Win conditions1
Drain effects1
Token generators1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2+Game Changers 3→ Bracket 3

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

Legends Matter19 cards

19 legendary synergies. Legends in the deck grow stronger together.

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Human Tribal15 cards

15 human creatures detected. Tribal synergies can create powerful board states.

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Aggro10 cards

10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power5.0→5.2+0.2
BracketB3→B3

Vectors

Velocity
63→65
+2
Consistency
86→84
-2
Interaction
83→81
-2
Efficiency
87→88
+1
Lethality
57→60
+3

Card Changes

Added (1)

Removed (1)