Hashman and Zombie

6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(443 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8
Fast mana1
Mana dorks1
Treasure generators1
1 Combo(s) Detected (Consistency: 85%)+23
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14
Combo pieces2
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
Consistency91Threats84Mana base79

1.9 above Bracket 2 ceiling (4.5)

0.1 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Aristocrats11 cards

11 sacrifice/death synergies. Drains opponents while generating value from deaths.

Graveyard (Commander)1 cards

Commander uses the graveyard as a resource.

Combos1 total