Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(443 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration3
Treasure generators1
Tutors3
Draw engines7
Cantrips & burst draw8
Recursion6
Value engines3
Counterspells3
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate2
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands2
Utility lands3
Taplands3
1 Combo(s) Detected (Consistency: 85%)+23ⓘ
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Combo pieces2
Synergy pieces11
Combat threats2
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Consistency91Threats84Mana base79
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.