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HomeExplore decksCommanders
WG

Rhys the Redeemed

viapasted list·Updated 45 days ago·8 views·

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Power level

3.2±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence189 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks3
Mana dorks1
Land ramp4
Draw engines1
Cantrips & burst draw2
Value engines1
Spot removal6
Two-Color Mana Base (no fixing needed)+27ⓘ
Fetchlands2
Dual & shock lands1
Utility lands2
Taplands2
Basic lands2
Combat Damage Synergy: token swarm strategy, aristocrats engine+25ⓘ
Synergy pieces13
Combat threats2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2

0.2 above Bracket 1 ceiling (3)

1.8 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters22 cards

22 counter synergies. Grow your creatures over time for massive threats.

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Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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Token Strategy15 cards

15 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.