Krenko, Mob Boss

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Commander
8.7±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence604 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana12
Mana rocks2
Other acceleration2
Tutors4
Draw engines3
Cantrips & burst draw1
Wheels2
Value engines2
Counterspells4
Spot removal3
Land destruction2
Stax & hate1
Protection4
Mono-Color Powerhouse Lands (5)+20
Mana Acceleration+7
Fetchlands5
Premium utility lands1
Utility lands2
Basic lands1
12 Combo(s) Detected (Consistency: 88%)+75
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 5 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
Commander Synergy+17
Combo pieces11
Synergy pieces8
Win conditions2
Combat threats3
Sacrifice outlets1
Drain effects1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.7 → Bracket 4

1.7 above Bracket 3 ceiling (7)

0.3 below Bracket 5 threshold (9)

Game changers 7
Minimum Bracket 4
Mass land denial 1
Minimum Bracket 4
2-card combo — none
Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal28 cards

28 goblin creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aggro10 cards

10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos12 total

  • 3-card combos · 12
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