Commander
3.3±0.5
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence202 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana3
Mana rocks6
Mana dorks1
Land ramp6
Other acceleration1
Treasure generators2
Other acceleration1
Tutors3
Draw engines3
Cantrips & burst draw9
Wheels1
Scry & Surveil2
Recursion4
Value engines13
Artifact/enchantment removal2
Spot removal4
Board wipes1
Stax & hate2
Protection2
Mana Acceleration+5ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands14
Taplands7
Basic lands3
Combat Damage Synergy+21ⓘ
Synergy pieces4
Win conditions1
Combat threats10
Drain effects1
Token generators4
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 → Bracket 2
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Legends Matter17 cards
17 legendary synergies. Legends in the deck grow stronger together.
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+1/+1 Counters11 cards
11 counter synergies. Grow creatures over time for massive threats.
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Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.