Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(184 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Mana rocks5
Land ramp4
Other acceleration1
Other1
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Commander Synergy (2 groups)+5ⓘ
Tutors1
Draw engines2
Cantrips & burst draw14
Recursion2
Value engines9
Other2
Counterspells3
Spot removal5
Protection4
Two-Color Mana Base (no fixing needed)+20ⓘ
Premium utility lands3
+6
+6
+5
Utility lands2
+2
Taplands4
+2
+2
+2
+2
Basic lands2
+13
+13
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 45%)+18ⓘ
Commander Synergy (2 groups)+5ⓘ
Combo pieces3
Synergy pieces5
Win conditions1
Combat threats11
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats89Consistency80Mana base75
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Merfolk Tribal33 cards
33 merfolk creatures detected. Tribal synergies can create powerful board states.
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+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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