HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
WUBRG

Cromat

viapasted list·Updated 46 days ago·6 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence379 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Land ramp4
Tutors2
Draw engines9
Cantrips & burst draw3
Wheels1
Recursion2
Value engines4
Spot removal3
Board wipes2
Stax & hate2
Protection1
Mana Acceleration+2ⓘ
Fetchlands7
Dual & shock lands11
Premium utility lands6
Utility lands3
Taplands4
Basic lands4
Combat Damage Synergy: 1 token doubler, 1 haste enabler+6ⓘ
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators6
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats18 cards

18 sacrifice/death synergies. Drains opponents while generating value from deaths.

,,,,
Human Tribal10 cards

10 human creatures detected. Tribal synergies can create powerful board states.

,,,,
Token Strategy8 cards

8 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.