Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(379 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Land ramp4
Tutors2
Draw engines9
Cantrips & burst draw3
Wheels1
Recursion2
Value engines4
Spot removal3
Board wipes2
Stax & hate2
Protection1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands7
Dual & shock lands11
Premium utility lands6
Utility lands3
Combat Damage Synergy: 1 token doubler, 1 haste enabler+6ⓘ
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators6
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base97Consistency84Speed50
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.