Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(370 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (100% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks3
Land ramp1
Other acceleration1
Treasure generators1
Draw engines4
Cantrips & burst draw6
Scry & Surveil1
Recursion4
Value engines5
Spot removal10
Board wipes2
Stax & hate2
Protection4
Two-Color Mana Base (no fixing needed)+22ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands2
Taplands5
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces7
Sacrifice outlets8
Drain effects6
Token generators5
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats90Interaction80Mana base75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Lifegain22 cards
22 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.