Commander
6.0±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(419 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Mana dorks1
Land ramp9
Treasure generators5
Other1
Draw engines2
Cantrips & burst draw5
Recursion1
Value engines7
Other3
Counterspells2
Spot removal9
Stax & hate2
Protection7
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands5
Utility lands4
Taplands8
Other1
2 Combo Families (2 lines, Consistency: 28%)+19ⓘ
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+18ⓘ
Combo pieces5
Synergy pieces3
Win conditions1
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Speed92Mana base86Interaction85
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Theft7 cards
7 steal effects. Turn opponents' threats against them.