Commander
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(242 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks3
Other acceleration2
Treasure generators1
Other1
Commander Draw Engine (Deadpool, Trading Card provides card draw)+15ⓘ
Draw engines4
Cantrips & burst draw1
Recursion3
Value engines5
Other1
Spot removal8
Board wipes2
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+24ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Premium utility lands2
Utility lands6
Taplands2
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 4 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 90%)+23ⓘ
Combo pieces4
Synergy pieces6
Win conditions5
Combat threats13
Sacrifice outlets1
Drain effects1
Token generators4
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats96Mana base75Consistency66
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal36 cards
36 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.