Commander
3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(209 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Treasure generators1
Draw engines8
Cantrips & burst draw1
Recursion8
Value engines2
Spot removal7
Graveyard hate1
Board wipes2
Fetchlands1
Dual & shock lands2
Premium utility lands3
Utility lands4
Taplands7
Combat Damage Synergy: 1 extra combat, 2 damage multipliers+14ⓘ
1 extra turn effect+5ⓘ
Combo pieces1
Synergy pieces8
Win conditions2
Combat threats3
Token generators1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Mana base77Consistency76Threats71
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.