Commander
5.7±0.2
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(404 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks5
Tutors2
Draw engines5
Cantrips & burst draw1
Scry & Surveil2
Value engines6
Other2
Spot removal4
Graveyard hate2
Board wipes8
Stax & hate3
Protection4
Two-Color Mana Base (no fixing needed)+15ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands4
Taplands1
Combat Damage Synergy: token package, 4 token doublers, aristocrats engine+25ⓘ
Synergy pieces17
Win conditions2
Combat threats1
Sacrifice outlets2
Drain effects5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats91Interaction89Mana base75
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.