Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(436 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks1
Land ramp6
Other acceleration11
Treasure generators2
Draw engines7
Cantrips & burst draw2
Recursion5
Spot removal4
Artifact/enchantment removal1
Board wipes3
Mana Acceleration (25 sources)+15ⓘ
Fetchlands6
Dual & shock lands3
Premium utility lands3
Utility lands15
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, 1 damage multiplier+16ⓘ
Synergy pieces4
Win conditions1
Combat threats7
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base92Speed91Consistency85
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.