Commander
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(345 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks7
Other acceleration6
Tutors6
Draw engines2
Cantrips & burst draw14
Recursion1
Value engines2
Other1
Counterspells11
Spot removal5
Graveyard hate2
Stax & hate2
Protection1
Mana Acceleration (19 sources)+9ⓘ
Mono-Color Powerhouse Lands (2)+7ⓘ
Mono-Color Mana Base (no fixing needed)+4ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands7
Taplands1
Basic lands1
Island+24
Combo Commander: Urza, Lord High Artificer+15ⓘ
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+9.6ⓘ
Commander Synergy (1 groups)+5ⓘ
Synergy pieces4
Combat threats2
Extra turns2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Interaction87Threats85Consistency84
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Artifacts Matter20 cards
20 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Counter Control12 cards
12 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.