Urza, Lord High Artificer in Brawl

5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(345 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Mana Acceleration (19 sources)+9
Mono-Color Powerhouse Lands (2)+7
Mono-Color Mana Base (no fixing needed)+4
Dual & shock lands1
Premium utility lands1
Basic lands1
Combo Commander: Urza, Lord High Artificer+15
Combat Damage Synergy: token package, aristocrats engine+11
2 extra turn effects+10
Tempo Control (lockout lethality)+9.6
Commander Synergy (1 groups)+5
Combat threats2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Interaction87Threats85Consistency84

0.6 above Bracket 2 ceiling (4.5)

1.4 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none

Themes8 total

Artifacts Matter20 cards

20 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Counter Control12 cards

12 counterspells. Control the stack and protect your win conditions.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.