Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(505 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks2
Other acceleration5
Tutors5
Draw engines4
Value engines2
Counterspells1
Spot removal8
Graveyard hate2
Board wipes1
Stax & hate5
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands7
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands6
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 88%)+23ⓘ
Combo pieces3
Synergy pieces10
Win conditions3
Combat threats6
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Threats95Mana base93Interaction88
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Spirit Tribal18 cards
18 spirit creatures detected. Tribal synergies can create powerful board states.
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.