Commander
1.7±0.65
Jank / unfocused
Little strategic cohesion; mana and card quality are very inconsistent.
Medium confidence71 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Tight Curve+15ⓘ
Mana rocks1
Mana dorks4
Land ramp2
Other acceleration1
Low Land Count−43ⓘ
Cantrips & burst draw4
Scry & Surveil2
Artifact/enchantment removal2
Spot removal1
Two-Color Mana Base+82ⓘ
Low Land Count−43ⓘ
Utility lands2
+2
+2
Taplands1
+2
Basic lands2
+6
+6
Combat Damage Synergy+14ⓘ
Commander Synergy+2ⓘ
Synergy pieces4
Win conditions1
Combat threats3
Drain effects1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 1.7 → Bracket 1
0.7 above Bracket 0 ceiling (1)
1.3 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Blink/Flicker5 cards
5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Tokens (Commander)4 cards
This deck generates and leverages a wide board of creature tokens.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.