Lydia Racoon Deck

Commander
1.7±0.65
Jank / unfocused
Little strategic cohesion; mana and card quality are very inconsistent.
Medium confidence71 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Tight Curve+15
Mana rocks1
2+4
Mana dorks4
G+6
2+2
1G+2
RG+2
Land ramp2
2G+3
3G+2
Other acceleration1
1R+2
Low Land Count−43
Cantrips & burst draw4
1+2
R+2
1G+3
1R+1
Scry & Surveil2
1G+8
RG+5
Artifact/enchantment removal2
1G+5
2R+2
Spot removal1
1R+1
Two-Color Mana Base+82
Low Land Count−43
Utility lands2
+2
+2
Taplands1
+2
Basic lands2
+6
+6
Combat Damage Synergy+14
Commander Synergy+2
Synergy pieces4
1G+4
1R+4
2R+4
3G+4
Win conditions1
G+2
Combat threats3
1G+2
R/GR/G+1
2R+2
Drain effects1
R+6

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 1.7 → Bracket 1

0.7 above Bracket 0 ceiling (1)

1.3 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Blink/Flicker5 cards

5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Tokens (Commander)4 cards

This deck generates and leverages a wide board of creature tokens.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.