Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(353 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Other acceleration3
Commander Draw Engine (Vnwxt, Verbose Host provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw12
Wheels3
Recursion1
Value engines1
Counterspells11
Spot removal4
Stax & hate2
Protection1
Mono-Color Mana Base (no fixing needed)+25ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands7
Taplands1
Basic lands1
Island+27
Tempo Control (lockout lethality)+9.8ⓘ
Synergy pieces4
Combat threats1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Interaction88Consistency87Mana base70
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.