Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(377 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks4
Other acceleration1
Treasure generators2
Tutors2
Draw engines3
Cantrips & burst draw9
Recursion4
Value engines1
Counterspells2
Spot removal8
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Two-Color Powerhouse Lands (1)+4ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands7
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+18ⓘ
Synergy pieces4
Win conditions1
Drain effects2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction84Mana base84Consistency82
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.