Commander
6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence478 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks6
Land ramp2
Other acceleration5
Treasure generators1
Commander Synergy+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw5
Wheels2
Scry & Surveil1
Value engines7
Counterspells2
Spot removal5
Graveyard hate6
Board wipes1
Stax & hate1
Protection7
Two-Color Powerhouse Lands+20ⓘ
Mana Acceleration+3ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands3
Utility lands16
Taplands5
Basic lands2
Other1
1 Combo Family+19ⓘ
Commander Synergy+1ⓘ
Combo pieces2
Synergy pieces9
Combat threats2
Drain effects1
Reanimation1
Clone effects2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.8 → Bracket 3
1.8 above Bracket 2 ceiling (5)
0.2 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron11 cards
11 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Clones10 cards
10 clone effects. Copy the best threats on the battlefield.
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Tokens (Commander)10 cards
This deck generates and leverages a wide board of creature tokens.
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