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5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence372 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks6
Land ramp7
Other acceleration1
Tutors1
Draw engines8
Cantrips & burst draw4
Recursion4
Value engines5
Other1
Counterspells5
Spot removal9
Board wipes1
Stax & hate1
Protection9
Mana Acceleration+8ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands4
Utility lands15
Taplands1
Basic lands3
Other1
Tempo Control+7.6ⓘ
Synergy pieces5
Win conditions1
Combat threats4
Drain effects1
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.4 → Bracket 4
Markers
Learn more →✓
Game changers 5
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Mutate20 cards
20 mutate creatures. Stack creatures for combined abilities.
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Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
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Beast Tribal9 cards
9 beast creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.