Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence329 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks4
Land ramp6
Other acceleration2
Other acceleration1
Commander Synergy+1ⓘ
Tutors2
Draw engines7
Cantrips & burst draw1
Value engines15
Synergy support2
Counterspells1
Artifact/enchantment removal1
Spot removal3
+5
Graveyard hate1
Board wipes1
Stax & hate1
Protection8
Mana Acceleration+4ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands8
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands2
+5
+5
Utility lands7
+3
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+7
+2
+6
1 Combo Family+20ⓘ
Combat Damage Synergy+4ⓘ
Commander Synergy+1ⓘ
Combo pieces1
Synergy pieces5
Win conditions2
Combat threats4
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1+2-card combo 1→ Bracket 3
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes3 total
+1/+1 Counters41 cards
41 counter synergies. Grow creatures over time for massive threats.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter10 cards
10 legendary synergies. Legends in the deck grow stronger together.
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History1 snapshot
Grade
Power4.1→5.1+1.0
BracketB2→B3(+1)
Vectors
Velocity
73→73
—
Consistency
80→85
+5
Interaction
67→74
+7
Efficiency
89→89
—
Lethality
52→62
+10
Card Changes
Added (4)
Removed (3)
Combos:0→1+1