7.8±0.2
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence547 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks1
Land ramp7
Other acceleration1
Treasure generators2
Commander Synergy (1 group)+1ⓘ
Tutors4
Draw engines9
Cantrips & burst draw5
Recursion17
+3
Value engines4
Counterspells5
Artifact/enchantment removal2
Spot removal5
Graveyard hate2
Protection2
Fetchlands1
+8
Dual & shock lands8
+6
+6
+6
+5
+5
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands8
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+4
+4
+4
3 Combo Families (3 lines, Consistency: 100%)+35ⓘ
Combat Damage Synergy+16ⓘ
Commander Synergy (1 group)+1ⓘ
Combo pieces6
+4
Synergy pieces7
Win conditions1
+7
Drain effects1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.8 → Bracket 4
0.8 above Bracket 3 ceiling (7)
1.2 below Bracket 5 threshold (9)
Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 2
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)20 cards
This deck uses the graveyard as a primary resource.
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Mill13 cards
13 mill effects. Empty opponent libraries or fuel the graveyard.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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