Commander
5.5±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence444 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp4
Other acceleration1
Commander Synergy+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw8
Recursion1
Value engines8
Control Strategy+30ⓘ
Counterspells3
Spot removal10
Board wipes2
Stax & hate2
Protection3
Fetchlands2
Premium utility lands4
Utility lands1
Taplands14
Basic lands4
Combat Damage Synergy+25ⓘ
Commander Synergy+20ⓘ
Synergy pieces4
Win conditions3
Combat threats3
Drain effects1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5+Game Changers 2→ Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Superfriends11 cards
11 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
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Control (Commander)8 cards
This deck takes a controlling, reactive gameplan.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.