Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(374 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (65% CMC 5+)+-10ⓘ
Mana rocks6
Treasure generators5
Tutors3
Cantrips & burst draw4
Recursion2
Control Strategy Bonus (10.8 interaction cards)+14ⓘ
Spot removal6
Graveyard hate1
Board wipes5
Protection3
Fetchlands5
Dual & shock lands2
Premium utility lands4
Utility lands7
Taplands1
Combat Damage Synergy: token package, 2 haste enablers+12ⓘ
Synergy pieces1
Win conditions3
Drain effects1
Token generators7
Reanimation1
Group slug1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base87Consistency80Threats76
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.
Treasure5 cards
5 treasure generators. Ramp and artifact synergies in one package.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.