Commander
8.3±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence(574 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks6
Mana dorks9
Commander Synergy (2 groups)+7ⓘ
Tutors7
Draw engines5
Cantrips & burst draw1
Recursion2
Value engines7
Control Strategy Bonus (25.4 interaction cards)+30ⓘ
Counterspells4
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Stax & hate3
Protection4
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
Basic lands3
+6
+6
+6
6 Combo Families (7 lines, Consistency: 90%)+47ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 1 evasion enabler+11ⓘ
Combo pieces10
+10
Win conditions2
Combat threats1
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.3 → Bracket 4
Threats95Interaction91Speed84
1.3 above Bracket 3 ceiling (7)
0.7 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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