Commander
3.1±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(175 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks3
Draw engines2
Cantrips & burst draw1
Wheels1
Recursion2
Value engines1
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate5
Protection2
Two-Color Mana Base (no fixing needed)+36ⓘ
Fetchlands1
Utility lands1
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, 1 damage multiplier+19ⓘ
Synergy pieces3
Token generators3
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base75Interaction52Threats43
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Hatebears5 cards
5 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.