Krenko, Mob Boss

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Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence352 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8
Fast mana4
Mana rocks3
Mana dorks1
Other acceleration1
Tutors4
Draw engines2
Cantrips & burst draw1
Value engines5
Counterspells1
Spot removal3
Stax & hate1
Mono-Color Powerhouse Lands (4)+13
Dual & shock lands2
Premium utility lands2
Utility lands9
Taplands1
Basic lands1
5 Combo(s) Detected (Consistency: 86%)+41
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 6 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
Commander Synergy+12
Combo pieces7
Synergy pieces10
Win conditions2
Combat threats5
Sacrifice outlets1
Drain effects3
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.5 → Bracket 4
Game changers 4
Minimum Bracket 4
Mass land denial 1
Minimum Bracket 4
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal34 cards

34 goblin creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies19 cards

19 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aggro17 cards

17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos5 total

  • 2-card combos · 2
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  • 3-card combos · 3
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