3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(226 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks4
Land ramp6
Other acceleration3
Treasure generators2
Tutors3
Draw engines3
Cantrips & burst draw4
Value engines2
Spot removal3
Board wipes1
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration (20 sources)+10ⓘ
Fetchlands1
Utility lands1
Taplands2
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 haste enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces2
Win conditions2
Combat threats6
Token generators4
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Game Changers→ Bracket 3
Mana base75Speed72Threats60
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal13 cards
13 dragon creatures detected. Tribal synergies can create powerful board states.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.