Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(425 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Mana dorks1
Other acceleration4
Treasure generators1
Draw engines7
Cantrips & burst draw6
Recursion2
Value engines5
Control Strategy Bonus (18.6 interaction cards)+30ⓘ
Counterspells10
Spot removal2
Artifact/enchantment removal1
Board wipes2
Protection1
Two-Color Mana Base (no fixing needed)+4ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands2
Taplands5
4 Combo(s) Detected (Consistency: 40%)+28ⓘ
Combat Damage Synergy: token package+4ⓘ
Combo pieces7
Synergy pieces3
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Interaction86Consistency78Threats77
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Storm18 cards
18 storm synergies. Chain spells for exponential value.
Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.
Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.