Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence337 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp1
Other acceleration1
Commander Synergy+1ⓘ
Draw engines5
Cantrips & burst draw3
Scry & Surveil1
Recursion1
Value engines7
Counterspells3
Spot removal9
Graveyard hate10
Board wipes3
Stax & hate6
Protection5
Dual & shock lands2
Premium utility lands3
Utility lands9
Taplands11
Basic lands2
Combat Damage Synergy+8ⓘ
Commander Synergy+1ⓘ
Combo pieces2
Synergy pieces8
Win conditions1
Combat threats3
Drain effects2
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0+Game Changers 1→ Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
Markers
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Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Mill14 cards
14 mill effects. Empty opponent libraries or fuel the graveyard.
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Horror Tribal21 cards
21 horror creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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